While your heroes are in battle, a number of icons may appear on their avatars at the bottom of the screen, indicating the skills they are using, buffs they have received, or debuffs they have been inflicted with.
Here is a key to the most common icons that appear:
Icon | Relevant stat, if any | Additional details |
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ACC (Accuracy) |
Increases the odds of hitting the target. |
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ACC (Accuracy) |
Decreases the odds of hitting the target. |
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ATK Power (Attack Power) |
Increases the power of a hero's basic attack, before buffs or skills. |
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ATK Power (Attack Power) | Reduces the power of a hero's basic attack, before buffs or skills. |
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ATK Speed (Attack Speed) | Increases the hero's Attack Speed. |
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ATK Speed (Attack Speed) | Decreases the hero's Attack Speed. |
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Indicates an active barrier buff (see skill/equipment details for specific barrier functions) | |
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Bleeding debuff causes persistent or ongoing damage. | |
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Burning debuff causes persistent or ongoing damage. | |
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CRT DMG (Critical Damage) | Increases the damage inflicted when performing a critical strike. |
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CRT Rate (Critical Rate) | Increases the chance of performing a critical strike. |
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CRT Rate (Critical Rate) | Decreases the chance of performing a critical strike. |
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DEB IMM (Immune to debuffs) | |
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DEB RES (Resistant to debuffs) | |
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DEF (Defense) | The hero will take less damage in battle. |
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DEF (Defense) | The hero is more vulnerable to damage. |
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DMG IMM (Immune to damage) | |
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DMG Reduction (Damage reduction) | A debuff is applied to the enemy's ATK Power, reducing the amount of damage they can inflict. |
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DMG Reduction (Damage reduction) | A buff is applied to the enemy's ATK Power, increasing the amount of damage they can inflict. |
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EVA (Evasion) | Increases the hero's ability to dodge incoming attacks. |
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EVA (Evasion) | Decreases the hero's ability to dodge incoming attacks. |
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Fear debuff causes the victim to run away from the source. |
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Hard CC IMM (Immune to Hard Crowd Control effects such as Stun, Knockback, etc.) | |
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Hard CC RES (Resistant to Hard Crowd Control effects such as Stun, Knockback, etc.) | |
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A healing buff is being applied to the hero, by an ally's skills/equipment or their own. | |
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HEAL IMM (Immune to Healing effects) | This debuff prevents a hero from being healed. |
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HP (Health Points) | The hero gains HP. |
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HP (Health Points) | The hero loses HP. |
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HP Rec (Health Points Recovery) | The hero's natural HP recovery in battle is increased. |
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HP Rec (Health Points Recovery) | The hero recovers HP more slowly than normal. |
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Life Steal | When dealing damage to an enemy, Life Steal turns their pain into HP gain for the hero. |
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MOV Speed (Movement speed) | The hero can move more quickly. |
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MOV Speed (Movement speed) | The hero is slowed down. |
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Pierce |
Piercing damage bypasses an enemy's defense. |
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Poison debuff causes persistent or ongoing damage or limits the hero's abilities. |
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Pulled debuff forces the victim to move to a designated spot. |
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Revival (e.g., Helen's ability, Astra's buff on heroes in positions 1 & 2) | |
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Shield | |
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Shock debuff renders the victim unable to move or use any skills |
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Silence debuff prevents the victim from using skills; they can still perform basic attacks |
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Soft CC IMM (Immune to Soft Crowd Control effects, such as Silence, Fear, etc.) | |
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SP Gain (Skill Points) | Skill Points allow the hero to use their Ultimate Skill. This buff increases the rate at which SP are gained. |
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SP Gain (Skill Points) | Skill Points are gained more slowly. |
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TJ has a special guard buff for his allies. |
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